Every card is earned. Here is exactly what that means.
IronPack is a gym tracker with a collectible card game on top. This page is the founding rule of that game, written down in public so you can hold us to it.
The rule
Cards, packs and pack points are never sold on their own. Not now, not ever. Every pack is earned by training. Anything that enters your collection gets there through training: finished workouts, personal records, streaks, quests, league finishes and milestones. IronPack Pro, the optional subscription, adds depth (advanced analytics), convenience (unlimited routines) and one collection perk: a weekly Pro Pack, which still only arrives after your first workout of the week. Money never buys a pack instead of training, and never buys leaderboard or league position.
Why we built it this way
The collection has to mean something
A binder you could swipe a credit card for certifies nothing. A binder that only training fills is a training record wearing a trading-card costume. When a mate sees a completed set, there is exactly one explanation: the work got done. That is the entire value of the collection, and selling any part of it would destroy all of it.
Motivation science says paying poisons earning
Reward systems work when the reward certifies effort. The moment a shortcut exists, earned rewards stop feeling earned, for everyone, including the people who never pay. That is why even the Pro Pack has to be trained for: paying gets you an extra pack for training, never a pack instead of it. We would rather have a smaller game that keeps working than a bigger one that quietly stops meaning anything.
Random rewards and money need honesty
Selling randomised packs for cash is a loot box, and IronPack never sells a pack. The one place money and a random pack meet is Pro's weekly Pro Pack, so we treat it with the same care: its odds are printed on the subscription screen before you subscribe, and the App Store and Google Play age ratings declare it. If we ever sell a cosmetic, you pick exactly what you buy.
The economy, with real numbers
We publish the numbers because trust is a feature. As of IronPack 1.3:
- A finished workout pays 20 forge points; beating a record pays 10. A standard 5-card pack costs 100, themed packs 130.
- Training 30+ minutes banks a bonus 1-card pack. Levelling up banks a 5-card pack. Weekly cadence tiers, quests, a 30-day login road and streak milestones pay more points.
- Foil parallels drop at disclosed rates: holo 5%, gold 2.2%, prismatic 0.8%.
- In a standard pack nothing is guaranteed at any rarity. Every slot is an honest roll at the disclosed odds, with no pity timers and no ramping odds, exactly like ripping real foil. About 1 pack in 11 is all commons.
- Duplicates melt into dust by rarity (5 / 10 / 15 / 20, with foil dupes worth 2×, 3× or 5×). Past halfway on any collection, the Forge lets you craft a specific missing card outright at deliberately steep prices: 500 to 5,000 points by rarity. Completion is always reachable, never cheap.
- Achievement emblems (first pull-up, the 100th workout, five plates off the floor) are not in any pack. They can only be done.
- Since October 2026 (IronPack 1.5.12), three packs carry one guaranteed new foil: Mastery Packs for mastery goals, the Monthly Foil Pack for 8+ sessions in a month, and Pro's weekly Pro Pack. The other cards in them roll at the standard odds.
Imported history is honoured for records and charts but pays no points, packs or XP. Your story comes with you; the game starts when you train.
Where money is allowed to touch IronPack
IronPack Pro is a subscription (US$3.99 a month or US$29.99 a year with a 14-day free trial) that unlocks per-exercise and muscle-group trend charts, unlimited custom routines and deeper training analytics, plus a weekly Pro Pack: 5 cards with a guaranteed new foil, earned by your first workout each week, with its odds shown before you subscribe. The free app keeps the entire game and social loop forever: logging, packs, cards, the Forge, friends, leaderboards and leagues. Pro collects faster, never further: every card a Pro Pack can hold, a free player can pull or forge too. If you never pay, your collection and your competitive standing are exactly as legitimate as anyone's.
Fair questions
Will you ever sell packs "just this once" for an event?
No. Packs are never sold one at a time, with no event exception, no anniversary exception and no shareholder exception. The only paid route to a pack is Pro's weekly Pro Pack, and that still needs a workout.
Is the Pro Pack a loot box?
It is random cards that come with a paid subscription, so we treat it like one: the odds are on the subscription screen before you pay, the store age ratings declare it, and it is never sold on its own.
What about cosmetics, are those not a slippery slope?
Cosmetics we may sell later are deterministic (you pick exactly what you get), only decorate cards you already earned, and carry zero gameplay or leaderboard effect. The slope has a wall at the bottom, and this page is the wall.
Can leaderboard position be bought indirectly?
No. Boards rank on logged lifts and DOTS scores only. Pro subscribers get charts and a weekly pack, never board position.
See the earned loop for yourself
Log a workout, earn a pack, rip it open. The whole loop is free, forever.
Get IronPack free on the App StoreRelated reading: what a workout actually earns, what the collection holds, where your training data lives.
Promise updated October 2026 for the weekly Pro Pack (IronPack 1.5.12). Economy numbers last reviewed July 2026 against IronPack 1.3. This page is updated whenever the economy changes.